Party games that do not ask you to be funny on demand

A surprising number of party games are auditions.

· 5 min read

The hidden requirement

A large share of modern party games have the same shape: you are given a prompt, you write or say something, and then the room decides whether it was good. The scoring is dressed up as points for accuracy or votes for plausibility, but what is being measured is whether you were entertaining, on a clock, in front of your friends.

For about a third of any group, that is a genuinely fun evening. For another third it is a low-grade audition that they will politely complete and not ask to repeat. The second group is usually described as "not really a games person", which is one of the more inaccurate things people say about their friends.

Games scored on being right, not on being entertaining

Wavelength is the best game on this list and possibly the best argument for the category. One player gets a spectrum — say, "overrated" to "underrated" — and a hidden target on it, and gives a single clue to get the rest of the room to place the dial. The clue is judged by whether it worked, not by whether it was clever, and the conversation afterwards is the whole point.

What makes it land for a quiet player is that the good clues are usually the plain ones. Trying to be funny actively loses. It is a rare game where the instinct to perform is punished by the rules rather than by the room.

Think Alike goes further: everyone answers the same prompt and the most common answer scores, so the entire game is trying to be predictable. The people who find performative games exhausting are often devastating at it, because being good at it means paying attention to what everybody else is like.

And the two that ask for nothing at all

Trivia is unfashionable and it is the reliable floor of any mixed group. You either know it or you do not, nobody is judged on delivery, and a person who has said four words all evening can win the whole thing from the sofa. It is also the game that most reliably pulls in the person who claims not to like games.

Memory Match requires literally nothing but attention. That sounds like faint praise and it is the reason it works at the end of a long evening, in a room with children in it, or with anybody who has had enough of being asked to contribute.

How to mix them in without making it a statement

Do not announce it. "Let us play something for the people who do not like the funny games" is a worse experience for those people than the funny games were.

Just put one of these second in the running order. The first game of an evening should be whatever the loudest half wants, because they will make it work; the second should be one of these, and it will quietly change who is talking for the rest of the night.

The thing to notice afterwards is who got more animated. Almost always it is somebody who was fine but quiet during the opener, and who turns out to have strong opinions about where on the dial "coriander" goes.

The games in this post

More like these on Quiz & Trivia Games.

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